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M圜areer and Universe Mode will both feature a revamped Promo Engine, aptly named Promo 2.0 – an upgraded way to talk smack to your opponent prior to a match. Details are fairly hush right now, but what was revealed was that this is to act as the endgame of M圜areer, so the safe assumption would be that once you’ve steamrolled the AI a bunch of times, you now must go and murder all the other parallel universe WWE champions until you are the only one remaining – actually that sounds pretty damn cool. M圜areer will for the first time feature female characters for you to take through the ranks (which may become slightly tedious considering the lack of female competitors on each brand), and will also branch into the online world with the brand new ‘Road to Glory’ mode. The MO is to create a more linear story for your character to go on, as opposed to the sporadic nature of last year’s career narrative. Save that for NBA, FIFA, dare I use the word ‘proper’ sports games. It would make more sense for 2K to put their efforts into creating a story/season mode instead of a career mode knock -ff. Perhaps WWE is too much of a soap-drama for M圜areer to truly fit in, having to build your characters stats and ranking amongst the rest of the roster seems like it could work, yet the focus is more upon role-playing elements and storyline nonsense. Some sports-simulation games manage to pull them off quite well, but somehow, 2K just can’t seem to get what they want their version to be. I’ll go on record here and say that M圜areer is a crock of shite.
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Even though the default draft will be that of the current product, there’s nothing stopping the player from manually editing their preferred blue and red brands, as well as throwing some love to the cruiserweights on 205 Live and of course NXT.Īnd as if you couldn’t get one without the other, M圜areer is also tagging along for the ride. They intend for Universe mode to feel more fluid and organic, mimicking the recent changes to WWE television with the increase in PPVs as well as a split roster. Universe mode is set to return – which does unfortunately mean no GM mode – but the goal is to build upon the individual experience of Universe mode with new storylines and simulated events which take place on the weekly shows. A comparison video was apparently on display during the conference, so hopefully that will eventually find its way online so we can all judge for ourselves whether or not the graphics have dramatically changed. With lighting, pyrotechnics and real-time reflections and physics to be at the forefront of their improvements. It seems that the reworked graphics engine is going to focus more on the backdrops and environments, as opposed to the wrestlers themselves. Although there are still plenty that could do with an overhaul, images have already done the rounds of the model for AJ Styles, which looks fantastic. This can come across like somewhat of an empty promise, after all, most of the character models look like they’re as good as they can get. In order to keep track of all the new features and tweaks that have been made to the ever-popular franchise, we’ve collated all that we know so far for WWE 2K18.įirst up are updated visuals, with the aim to create a more realistic and comprehensive wrestling game.
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Some of the goodies have been a long time coming, whereas others may be slightly less better received. With 2K18 fast approaching, needless to say that it’s crucial that this year’s game moves with the times and adapts to the new era of the ever-changing landscape of the WWE.ĢK Games hosted a special developers conference in an effort to address and reveal some of their biggest prospects going into the release window. Having to produce WWE games on an annual basis is no easy feat, having to make them each seem fresh and different from the last year’s installment.